Ive been working on a 3D R5GTT model to help satisfy my obsession for this car, due to lack of funds to buy new bits
heres my progress thus far:
I've been using Blender 2.7 which is free, with Ubuntu which is also free!
Many hours has gone into this model, whilst I can take 110% credit for each vertice created and put together, I have had help modelling mine in awe to one other particular model with superb topology.Topology is one of the most vital aspects of high-quality, subdivision-surface modeling. In many cases, it is the most vital. However, topology can also be quite difficult and time consuming to learn, thus the details of topology are a mystery to many artists.
(here is said model source:http://www.smcars.net/threads/renault-5-gt-turbo.28944/)I do plan to upload all the other 3D 5's I've found in time.
Goals
Built to real world dimensions
Low poly and then a high poly version for different uses
Racing game in BGE (Blender Game Engine) (already started project; using bullet physics, scripting)
I'm at the early stages of learning;
Modelling (topology, constraints)
Materials (textures, normal maps, reflection maps etc)
Scripting (game controls and interface; hud, gui etc)
At the moment I'm trying to focus on modelling but theres constant temptation to add that extra bit of texturing to something to see what it looks like, and spend time getting the game engine set up to race around for a bit.
So heres more of mine!
The bumper has recently got some lower grill detail
Measured out the doorcard and created that from scratch but as you can see in pics the topology is still a bit messy, I'm planning to create the indent detail with a bump/normals map texture instead of more vertices that I have to seam in.